VSPro 102 : The Terrain System and dynamic Splatmaps Generation
Hiho, In this in-depth tutorial we learn how to use The Vegetation Studio Pro Terrain System to procedurally generate Unity Terrain splatmaps ; 00:00 Introduction 00:18 Set Up the Layers 02:00 The Splats Rules 04:36 Advanced Splats Rules 08:38 Caution : Changing Layers Order 09:09 Multi-Terrains Workflows 10:52 Per Terrain Layering 11:36 Additional Biomes 14:54 Generation Rules are stored per Biomes 15:48 All Biomes are always re-generated 16:22 3rd Parties integration : CTS And Microsplat 17:42 MicroSplat - Overview 18:48 MicroSplat - Grass Maps 19:38 MicroSplat - Shadow Maps VSPro version used is 1.3.4 but it applies to any prior version, VSPro documentation : https://www.awesometech.no/index.php/... Unity Version used is 2020.3.10 but it applied to any version past 2018.3.8 Many Thanks to Lennart from Awesome Technologies for his great asset and support !

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