The Sound of Horror Resident Evil 7: Biohazard
In this 2017 GDC session, Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7. Register for GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

▶︎
Reliving the Horror: Taking Resident Evil 7 Forward by Looking Back

▶︎
DOOM: Behind the Music

▶︎
How Resident Evil 7 Saved Resident Evil

▶︎
How To Design Sounds For Horror Games

▶︎
The Sound and Music of Hyper Light Drifter

▶︎
S13 E15: Iran, FIFA & UK Elections: 6/14/26: Last Week Tonight with John Oliver

▶︎
Zen and the Art of Game Audio Maintenance

▶︎
Next Level Creature Sound Design

▶︎
Analyzing The Cut Content of Resident Evil 7

▶︎
Evoking Emotions and Achieving Success by Breaking All the Rules

▶︎
Integrating Narrative into Game Design: A Portal Post-Mortem

▶︎
How Rockstar fit an entire city into PlayStation 2 memory

▶︎
The Scariest Resident Evil Game

▶︎
Making Games That Stand Out and Survive

▶︎
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

▶︎
'Moss': Design Before Sound

▶︎
Resident Evil (dunkview)

▶︎
The Miraculous Story of Insomniac Games

▶︎
Successful Freelancing in Game Audio

▶︎
