Unity Level Design Tutorial with the Map Magic
MapMagic 1 is outdated - tutorials for MapMagic 2 could be found here: • MapMagic2 Tutorials A comprehensive tutorial about creating a vast (100km2) procedural island in Unity using the Map Magic tool. Notes: 20:00 Since Unity 2018.3 Terrain Layers are used instead of Splat Textures in Textures Output. Assign the Layer asset instead of a texture in a Texture Output slots. See https://docs.unity3d.com/Manual/class... for more information. Since the tutorial is lengthy I do not expect you watching it at once, so there are links to different stages: Short Description, using of Raw Input: 1:17 Generating height detalization: 9:00 Texturing: 19:54 Shore line: 28:55 Trees and forests: 57:40 Grass: 36:48 Stones (objects): 45:57 Key locations: 1:15:35 Final results: 1:23:03 Map Magic Asset Store page: https://www.assetstore.unity3d.com/en... Evaluation version: http://www.denispahunov.ru/MapMagic/e... You will need these plugins or 3rd party editors to achieve exactly the same results: MapMagic plugin itself AQUAS Lite water asset for Unity (costs $5 on Asset Store) Image editor with the ability to save 16bpc .raw files (like Gimp or Photoshop) Note: Floor Generator is not used anymore! The objects will be placed on terrain surface automatically by default.

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