Analogue 3D's NEW Upscaler is Surprisingly Good! I Firmware 1.5 TESTED
Analogue has done it again! 🎮 Firmware 1.5 for the Analogue 3D introduces a brand-new Horizontal Upscaling feature that enhances Nintendo 64 graphics while staying true to the original look and feel of the console. I was skeptical at first—most upscaling techniques don't work well with classic 3D games—but Analogue's approach genuinely surprised me. In this video, I compare the new feature ON vs OFF using several iconic Nintendo 64 games, including: ✅ Super Mario 64 (Shindou Edition) ✅ Resident Evil 2 ✅ The Legend of Zelda: Majora's Mask We'll take a close look at sharper textures, cleaner character models, improved environmental detail, and whether this optional feature is worth enabling on your Analogue 3D. What you'll learn in this video: • How Horizontal Upscaling works • Where the visual improvements are most noticeable • Whether it affects performance • Which display modes show the biggest difference • My honest opinion after testing Firmware 1.5 If you're an Analogue 3D owner or a fan of *Nintendo 64* and **retro gaming**, this is an update you won't want to miss! 👍 If you enjoy retro gaming, FPGA hardware, tech reviews, and classic video game content, please Like, Subscribe, and hit the notification bell to support the channel! 🔔 Subscribe for more:    / @samdanscouch  🎙️ Don't forget to check out our podcast with friends here on SamDansCouch! 💬 What do you think about the new Horizontal Upscaling feature? Will you leave it enabled? Let me know in the comments! Also check us out at: ➡️ Join our discord:   / discord  ➡️ Live on twitch:   / samdanscouch  ➡️ Instagram:   / samdanscouch  ➡️ TikTok:   / samdansamdanscouch2  ➡️ Bluesky: https://bsky.app/profile/samdanscouch... ➡️ Medium:   / samdanscouch  Chapters: 00:00 - Intro 00:41 - The new Horizontal Upscaling Option 01:05 - Super Mario 64 Upscaling comparison 02:20 - Super Mario 64 Clean upscaling without scanlines 03:08 - Resident Evil 2 Upscaling comparison 04:09 - The Legend of Zelda Majora’s Mask Upscaling comparison 04:45 - Conclusion #Analogue3D #Nintendo64 #N64 #RetroGaming #Firmware15 #Gaming #SuperMario64 #MajorasMask #ResidentEvil2

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