Powrót do czasów, gdy 800×600 było luksusem — sprawdź, kto rządzi w retro świecie!

Let's go back 25 years! I'm building a retro computer with a Gigabyte 7ZX motherboard, installing Windows 98 SE, and testing iconic graphics cards: Riva Vanta, TNT2 M64, and GeForce 2 MX (64- and 128-bit). I compare their performance in Final Reality benchmarks, 3DMark 99, 3DMark 2001 SE, Quake II, Quake III, and even Cinebench 2000. Along the way, I'm repairing coolers, soldering capacitors, and finding out which card truly reigns supreme after all these years. Retro vibes, tons of nostalgia, and plenty of surprises. Join me! 00:00 – Introduction and a 25-year look back 00:18 – Discussion of specifications: SB128, Realtek 8139D, RAM, and 40 GB hard drive 00:44 – Presentation of graphics cards (Vanta, TNT2 M64, GeForce 2 MX) 01:05 – Installing Windows 98 SE 01:12 – Creating the FDisk partition 01:36 – Formatting the disk 01:46 – Copying installation files and starting the installer 02:02 – System installation completed 02:24 – Installing drivers (network, chipset, GPU, audio) 03:03 – Preparing graphics cards for testing 03:23 – Lubricating and cleaning the fans 03:58 – Repairing the capacitor on the graphics card 05:17 – Final Reality benchmark – tests start 05:28 – Results: Vanta, TNT2, and GeForce 2 MX 06:10 – Final Reality Recap 07:18 – 3DMark 99 Benchmark 08:11 – 3DMark 99 Card Results 09:01 – 3DMark 99 Recap 09:21 – 3DMark 2001 SE Introduction 10:00 – Riva Vanta and TNT2 3DMark 2001 Results 10:54 – GeForce 2 MX Results (64b and 128b) 11:42 – Moving on to gaming tests: Quake II and III 11:57 – Quake II – Performance Test 12:36 – GeForce 2 MX Results – Huge Differences 13:38 – Quake III Arena Test 14:20 – GeForce 2 MX – Quake 3 Dominance 14:49 – Cinebench 2000 – Rendering Test 15:11 – Card Results Cinebench 2000 16:35 – Summary of the entire test series When The Lights Go On 2 by Vlad Gluschenko |   / vgl9   Music promoted by https://www.free-stock-music.com Creative Commons / Attribution 3.0 Unported License (CC BY 3.0) https://creativecommons.org/licenses/...