The Most Overlooked Way to Cut Verts & Tris in Unity

I was having trouble with poly count in my scene. I didn't find any video that actually helped me. After long time I figured out a way to fix this. I am sharing that to you through this video. It's not about 👉 LOD, batching, and mesh compression… (Do research on these topics) but there’s another way to cut down verts and tris that almost no one mentions. It’s stupidly simple, insanely powerful, and it can make a massive difference in your Unity projects. In this video, I’ll break down the exact trick I use (no LODs, no fancy tools, just Unity itself) to reduce vertex and triangle count. This one shift can save you hours of optimization work. Do SUBSCRIBE my Channel. I will come up with free tutorial. #unity #optimization #performance #reduce #tris #verts #tips #tricks #tutorial #boost #mesh #polygon #polycount #secret #indie #reduce polycount #fast #speed