CAMBIA TUTTO! COME ANDARE FORTE su ASSETTO CORSA COMPETIZIONE ORA? (1.8)
#ACC1.8 #AssettoCorsaCompetizione #ACCUpdate VR Video + DLSS e FSR • ACC 1.8 update - DLSS + FSR visual compari... Qui è dove puoi trovarmi e scrivermi: Secondo canale: https://cutt.ly/wmLjUAV Twitch: https://bit.ly/2XSwCme Instagram: https://bit.ly/2Glz5uq Facebook: https://bit.ly/2Snl7gC Twitter: https://bit.ly/2XRnMoS 00:00 Intro 01:20 Grafica 03:40 Bmw M4 05:30 Gameplay/Bop 07:00 Fisica del gioco DLSS e FSR Updated project to Unreal Engine version 4.26.2, which brings about a number of updates (some minor, some more noticeable) to the graphical art and camera behaviour in ACC: Revision of various track-related shaders to follow Unreal Engine version rendering changes. Revision of various car-related shaders to follow Unreal Engine version rendering changes. Skybox revision to suit Unreal Engine version rendering changes. Reduced bezel and SSR and SSAO artefacting appearing along the bezel lines in Triple Screen rendering mode. Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with improved DOF effects - this is a global change, old cameras are deprecated. Updated CinemaHUD (F7 camera) to use the new and improved DOF effects. And then the main ones: Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs (RTX 20XX series or newer). NVIDIA DLSS (Deep Learning Super Sampling) is a deep learning neural network developed by NVIDIA that increases graphics performance. DLSS takes a lower internal render resolution and increases the pixel count to a target resolution using AI processors on NVIDIA RTX GPUs, called Tensor Cores. Each DLSS quality setting defines the level of super sampling with different ratios of render and target resolutions. "Quality" setting prioritizes image quality by rendering the game internally at the closest resolution possible to the target, while "Ultra Performance" prioritizes performance with the highest difference between the internal and output resolution. In between, "Balance" and "Performance" settings aim for various levels of compromise between graphical fidelity and performance gain. Using DLSS will override other anti-aliasing methods and their functions.

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