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In today’s video we will be looking at what is required to get Hand Interaction Rigs setup including differences between using a Interaction SDK Rig with controller support versus a Rig with Hands or using a Controller that renders Hands with poke and grab interactions. 📢 Meta Interaction SDK Features covered today: 📌 Hand Interactors such as Hand Poke and Hand Grab Interactors 📌 Synthetic Hands for Controllers and Hand Tracking 📌 Grab Strength Indicator for Controllers and Hand Tracking 📌 Poke Interactables 📌 Grab Interactables 📌 Automatic Toggle of Controllers vs Hand Tracking 🥽 Download Oculus Integration from: https://assetstore.unity.com/packages... 📌 Support me in Patreon to get access to source code and much more ! / dilmerv 👉 Watch Oculus Hand Pose Recorder video to learn how to record hand poses during grab interactions: • Oculus Hand Pose Recorder Is Here (Full Un... 🔔 Subscribe to avoid missing future XR Videos: / dilmerv 📌 Get XR & game development tips from me in Twitter / dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #xr #metaverse #unity

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![[Unity VR MetaXR] Ray and Poke Interaction으로 VR UI 상호작용하기 / Controller & Hand Tracking](https://i.ytimg.com/vi/VlGV6qc9r6k/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDrztuuES__a_nEUo2uTQ_ydPLaUQ)
[Unity VR MetaXR] Ray and Poke Interaction으로 VR UI 상호작용하기 / Controller & Hand Tracking

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