Top 5 weapons of Exanima (Both Popular and Criminally Underrated) hack n slash
This was a relatively unscripted review of all the top five weapons I consider to be the best for career arena in Exanima. Below I will give a written description of my choices: 1. Cudgel. (Tier: Inept) Pros:Good knockdown power, significantly faster than the maul, decent reach. Strong damage. Punches up to aspirant well. Cons: Somewhat poor block, not very good at CQC maneuvering, laughable stab. 2. Polehammer. (Tier: Expert/Master) Pros:Extremely powerful, long reach, strongest LtR in the game, strongest overhead in the game, blunt damage in the late game. Best weapon in the game. Cons: Not as fast as some other options, RtL is a bit stiff. 3. Spear (Tier:Novice) Pros: High damage output, long reach, accurate, easy to aim. All around quite idiot proof. Very good for companions, decreases friendly fire significantly. Cons: It doesn't punch up as well as you'd hope. It gets boring to use. 4. Flail (Tier: Adept) Pros: More or less impossible to block, curves past shields, head is unpredictable. Long reach, blunt damage. RtL/LtR super good. Cons: Not as good for Expert/Master as the mace. Overhead/stab are weak. 5. Quarterstaff (Tier:Inept) Pros: Good at everything. Very cool stab. Cons: Block is a bit odd, you get hit in the hands somewhat frequently. The extra: 6. Fists (Any Tier): Pros: at point blank nothing else can do damage to you while you're free to wail on the opponent. Blunt damage so it scales up somewhat. Its different and interesting. Cons: Its awkward to combo, doesn't work that well. Its hard to keep wailing without the enemy breaking off. If you get too close your power falls off. At higher tiers your hits are quite weak. You're outranged by everything. You have to be aggressive but you can be punished very harshly for getting too aggressive.

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