Making of Time Ghost: Using DOTS ECS for complex environments
Take an in-depth look at how Unity’s Demo Team approached the environment work in the latest Unity Originals production, Time Ghost [Watch here: • Time Ghost | Unity 6 ]. We break down the workflows and tools that made this possible. Time Ghost is a real-time cinematic created with the Unity 6 engine. This latest version of the engine includes numerous features and technological capabilities that, when used together, enable a higher level of visual quality and complexity than ever before. Download a Sample Time Ghost: Environment https://assetstore.unity.com/packages... This Unity 6 sample scene includes the environment featured in this video. It is meant to provide an illustration of the techniques and approaches we used, so that you can consider whether applying similar ideas can be relevant to your own productions. For a detailed exploration of how these solutions were applied to create the scene’s environment, and to join the ongoing discussion, visit: https://discussions.unity.com/t/makin...

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