How I made a DESTRUCTION system for my DREAM game in Unity
Steam (Wishlist): https://store.steampowered.com/app/21... Discord: / discord Twitter: https://bit.ly/3t5ZNA8 Music: Evan King / contextsensitive https://contextsensitive.bandcamp.com/ I'm working on my dream indie game in Unity. My game is called Lost in The Sand and it's a slow-paced shooter with strategy elements set in a fully destructible environment. Fight in procedurally generated worlds, build and demolish oil extraction camps, manage and upgrade your army in order to conquer the world. The fight for oil has begun! Note: this video is not a Unity tutorial or a game dev tutorial. I'm just sharing my development journey with you. Maybe sometime in future I get a chance to make a tutorial for the mechanics used in the game. In this video I'm talking about how I made a realistic destruction system in Unity. I had an absolutely fantastic time working on this. Make sure to follow my game dev journey by subscribing. Next video will be about procedurally generated enemy camps in Unity. Thank you if you really took your time to read this :P I hope you have a blast! Timestamps: 00:00 How it all works 01:58 Additional features 03:18 Leave a comment about a name 03:25 New weapons and enemies

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