Kill Nil Trophy - Sifu [No Commentary]

Sean punishes panic blocking and button mashing. Evades are stronger because most of his staff strings are predictable. Phase 1 — Learn the low evade timing Sean’s early combos are mostly high staff swings. Hold guard. Flick down to evade (duck under the strike) instead of parrying. Don’t spam evade—time each movement with each hit. Most strings are 3–5 hits long. Your pattern: 1. Stay close (mid-range triggers more annoying lunges). 2. Evade down through the combo. 3. Wait for the final swing. 4. Land 2–3 quick hits only. 5. Back off and reset. Avoid long combos—Sean recovers fast. Best punish windows These are the safest: Overhead slam → pause → punish Long spinning combo → evade final hit → punish Running staff attack → evade → quick counter Phase 2 — Don’t chase Sean gets more aggressive. Continue prioritizing down evades. If he backs away, let him come back in. Use Avoid → light combo → Avoid. If your structure gets high: Create space. Reset posture. Don’t try to force damage. Useful moves (empty hand) Snap Kick → closes distance safely. Charged Backfist → interrupts occasionally. Focus attacks (if available) → create guaranteed openings. Common mistake Trying to parry everything. Against Sean, clean evades usually feel more consistent than perfect parries until you know the full staff timing. Once the rhythm clicks, the fight starts feeling almost like a dance: evade, evade, evade, short punish, repeat.