I'm so excited for this...

Support our project by pre-ordering World War on Steam! https://store.steampowered.com/app/15... You can also support our project by joining our website for free! https://operationharshdoorstop.com All purchases of World War also give owners access to the Closed Beta and the Multiplayer Playtest. World War is a one-time purchase. No recurring subscription. Operation: Harsh Doorstop is built to last... so there will never be any shutdown of multiplayer servers or live services. Unlike many other games... you can rest assured that your financial support of this project will go towards building something that you can play forever. 0:00 Last week we announced World War... and I promised you I'd share more information soon. 0:25 There is so much excitement for this update, and also so many questions. This video is to answer everyone's most burning curiosities about what World War will be! 1:15 If you want to support ongoing development of Operation: Harsh Doorstop and guarantee access to World War when it launches, please consider supporting us by purchasing World War on Steam or from our website! Support our project by pre-ordering World War on Steam! https://store.steampowered.com/app/15... You can also support our project by joining our website for free! https://operationharshdoorstop.com 1:43 This video will be broken up into three major chapters! 4:24 Chapter 1: the history of our project and why we're still building Operation: Harsh Doorstop 6:10 The inspirations behind "World War" and what led to our decision to develop this feature for our game 9:05 What will World War play like when it is released? 9:39 Chapter 2: The technical details of how World War will actually work when everyone is finally able to play it 11:28 World War will not be a full planetary map like Star Citizen, but instead it will be more similar to how Helldivers 2 breaks up battles into more manageable engagements of up to 100 players each 12:12 How will maps be assigned to control points? Will each control point across the globe need to have a unique individual map created for it? 12:49 Maps for World War engagements will be a mixture of hand-crafted maps for iconic points of interest, generic maps for rural or non-iconic areas, and even procedural maps for any connecting control points that don't have unique maps explicitly crafted for them. 13:14 Mod creators have the ability to take the entire World War campaign designer system as deep or as shallow as they have the time and energy to take it. Every single engagement for every control point on the entire campaign map could be a single fixed map... if you design it that way. Or each control point can have a combination of procedural and hand-crafted maps that match the time-of-day, weather, and ecosystem of the local geography. How deep you take the design of your campaign... is up to you. 15:27 The World War system supports Unreal Engine PCG levels, allowing you to create procedurally generated maps that regenerate for each battle... allowing for truly unlimited replay-ability, assuming that the campaign designer enables PCG levels for their campaign. 19:47 So how will World War work offline? Can it be played in singleplayer? 21:10 But what about player population? What if there are only 10 players playing World War? Will there be bots? Does the mode support PvPvE? Of course it does silly... 😉 22:19 Chapter 3: How does this support the long-term vision of Operation: Harsh Doorstop? How does World War fit into the picture? How can it help us make a better game, and support development of more free content for our existing community? 24:31 Our community comes from the Project Reality mod for Battlefield 2... and our mission started when the Project Reality 2 project was cancelled. Our objective was to create a free to play military simulation game that didn't include predatory monetization and empowered the mod community. I'm proud to say that we've accomplished that... and now we're ready to take things even further. 27:26 World War is our opportunity to take Operation: Harsh Doorstop project from a spiritual revival of a cancelled project... into a unique experience that has never existed before. I hope all of you are down for that... because I know I am.