Nintendo 64 Longplay: San Francisco Rush: Extreme Racing
NTSC ROM San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series. San Francisco Rush was built around the 3dfx Voodoo Graphics dual chips. The 3dfx hardware was cheaper to develop for than proprietary systems, and Atari used the savings to sell the game at a lower price to arcade operators. It was unveiled at the 1996 Amusement & Music Operators Association (AMOA) show. After originally looking at maps of San Francisco, knowing that the cars would be going 150–160 mph, they realized that they would instead have to craft an alternate version of the city that was more 'fun'.

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