How to Build a Campaign in 15 Minutes

Stop over-preparing and start playing. Whether you’re a first-time Dungeon Master or a veteran suffering from world-builder's burnout, this video is your 15-minute cure. The 7-Hex Sandbox: Building a Campaign from Scratch Most DMs fail because they try to build a continent when they only need a "Day’s Walk." In this video, I break down the 7 Hex Campaign—a method to create 3 months of gameplay using just seven hexes and 15 minutes of prep. No 50-page lore docs, no complex pantheons, just pure adventure. In this video, we cover: The Philosophy of Scale: Why the 6-mile hex is the perfect amount of travel and exploration. Building a starter town using the "Three Pillars" (The Safety, The Hook-Giver, and The Vibe). How to populate your map with a variety of content, from starter dungeons and social encounters to the "Danger Zone" that acts as your campaign's North Star. Using the Rumor Line technique to create a web of emergent gameplay that makes the world feel alive and reactive. How to kick off Session 1 with a hook that forces a choice and gets the dice rolling immediately.