外国人選手は日本チームで何につまずくのか?研究者と本気で分析してみた【eSport競技/Euriece/コミュニケーション問題/APEX】

This video delves into the communication challenges that arise when foreign players join Japanese teams, using the Apex Legends competitive scene as a basis. Understanding vocabulary and expressions, listening comprehension, intonation, and misunderstandings during post-game debriefings are all discussed. Simply being able to "speak Japanese" isn't enough to overcome the unique difficulties of the competitive scene. This video introduces some of the support and improvement efforts we actually implement (we have many more, so if this is well-received, we'll make a sequel). The research we referenced shows that in real-time cooperative games like Apex Legends, conversations between native Japanese speakers and non-native speakers have the following characteristics: "Adjustment behavior"—rephrasing to ensure the other person understands "Miscommunication"—due to omissions and misunderstandings of vocabulary "Lack of words" due to anxiety or impatience about not understanding Furthermore, it has been pointed out that "experience playing in Japanese with native speakers of different languages" has a greater impact than playing skill. This video is for anyone who wants to consider communication in esports not just as a matter of "language ability," but also in terms of team performance and cultural differences. I hope this will provide some helpful insights not only for Apex Legends, but also for VALORANT and other games where multinational teams are expected to increase in the future. 0:00 Opening | Esports Communication from a Research Perspective 0:39 Guest Introduction and Today's Theme 1:13 Current Support Activities 2:40 Initiative ① Word and Expression Checklist 7:51 Initiative ② Intonation Analysis 12:23 Initiative ③ Communication Analysis of Post-Game Meetings 17:40 Communication Challenges Across Esports 18:16 Creating the Necessary Environment When Foreign Players Join 19:54 "Playing Experience" More Important Than Playing Skills 22:20 Things Japanese Players Should Be Careful About 23:19 What Constitutes Effective Communication? 25:29 Challenges for Future Multinational Teams 27:11 Why is Euriece So Amazing? 29:22 Can This Research Be Applied to Games Other Than Apex Legends? 30:42 Current Challenges of the REJECT Apex Division

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Do Pro Gamers Need to Strength Train? We Asked a Personal Trainer 【eSports/Euriece/StrengthTraini...

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[VCRGTA#2] Euriece takes the lead in the VCRGTA, dtto. deceives the other team properly [Euriece]
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[VCRGTA#2] Euriece takes the lead in the VCRGTA, dtto. deceives the other team properly [Euriece]

デビュー2週間で世界大会!?ライバル視しているチームは?輝かしい実績を誇るLykq選手を徹底深堀!【えぺちゃっと#5/Lykq/Euriece/4rufa/Wabu】
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「今のAPACNに必要なことは…」"世界一を知る海外プロ×UNLIMIT"でこの日限りの本音対談!CBO senju/村上虹郎も緊急参戦!【#UNLIMIT】
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【ALGS札幌】1tappyと最後の舞台裏|チャンピオンシップ密着【1tappy/4rufa/taida/GHS/wabu/APEX】
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【ALGS札幌】1tappyと最後の舞台裏|チャンピオンシップ密着【1tappy/4rufa/taida/GHS/wabu/APEX】

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