Dealing With Conflicting Effects | Devlog #21
In this episode, I clean up my paddle script from yesterday. I implement the hazard hittable to decrease paddle size, as opposed to increasing it for the powerup. I try to hook this up but realise I need to deal with incidents where the player has conflicting powerups/hazards triggering at the same time. Timestamps: 00:00 - Intro/Recap 05:40 - Plan to clean up paddle 06:06 - Plan to implement hazard hittable 06:56 - Development Timelapse 07:57 - Changes which were made 10:17 - Game Demo 11:05 - Problem with conflicting status effects 14:18 - Plan to fix overlapping effects 19:02 - Development Timelapse 20:02 - Overlapping effects fix 26:04 - Game Demo 29:30 - Episode Recap 20:42 - Plan for next episode/Outro About this series: I've decided to document my journey building from scratch my very first game, built entirely in the Godot game engine. Links: Subscribe for more devlogs: / @hushgamedev Godot Engine: https://godotengine.org #godot #gamedev #gamedevelopment #devlog #indiegame

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