The Only 3 FOB Rules You Need in Squad

Stop memorizing FOB spots on every map. Learn the three checks that make learning maps so much easier. Master squad fob building to stop placing spawns that get destroyed instantly. Most bad FOBs do not die because of bad luck. They die because the HAB exits are exposed, the radio cannot be defended, or the FOB is sitting in the first place the enemy checks. In this Squad FOB guide, I break down the FOB System: Spawn → Move → Defend using Mutaha as the main example. You will learn how to place better HABs, how to think about radio placement, why certain buildings work, and how to read terrain instead of copying the same obvious FOB spots every round and expand your horizon of how many actual spots are available out there with minimal effort. I also go through real admin-cam examples of FOBs failing in live games so you can see exactly why they died. ⏱️ TIMESTAMPS 0:00 — The FOB that looked good but was already dead 0:17 — What actually makes a good FOB 0:37 — What other FOB guides do not tell you 0:56 — 30-second logistics guide 1:28 — Building Type 1: strong spawn 2:14 — Radio placement and defendability 2:45 — Why building patterns matter 3:16 — Building Type 2: defended compound 4:03 — Live FOB building exercise 5:07 — Common FOB mistakes 📥 Free FOB placement diagrams are in my Discord. 💬 Questions? Join and ask me anything:   / discord   Comment the map you want me to cover next. If you are looking for a community to learn the game and play with others come join us in 44th discord:   / discord   🔔 Subscribe for more Squad guides that help your team survive longer than one spawn wave. Subscribe for weekly Squad tips and tactical breakdowns, and comment below with which map you want to see analyzed next. Huge thanks to everyone who helped with recording the skits for this video: AOSBuch BikBikBoi PlasterNinja The Doom Wolf Sentient Can Of Foxes Jojo Amarienth Couldn’t have made this one properly without you lot. Appreciate the help, the patience, and the chaos.