NR Studio Capture: Overview
Quick overview of the new NR StudioCapture tool kit, 4 tools to create stunning results. The four tools nr studio -- a virtual photo studio in the editor. Multi-slot staging: drop any mesh or Blueprint as a set and build your own studio. Icons, portraits, turntables -- batch in one click. Output: Texture2D, PNG, .ICO, sprite sheets. nr Photocamera -- an in-world camera on a spherical rig. Orbit, pitch and distance, snap straight from your viewport, single shot or full sequence. nr Videocamera -- cinematic drone flights along a spline. Look-at targets, chase moving actors, night vision and flashlight, audio. Output: MP4. nr Bodycam -- first-person POV capture from any character socket. Records while you play, no viewport hijack. Flashlight & night vision. Output: MP4. One shared pipeline All four tools share the same post-process & render recipe -- what you see is what you capture, with a near-zero learning curve. Learn it once, use it everywhere. Built to be used, not fought Runs from the editor -- no Sequencer, no Movie Render Queue, no external pipeline MP4 export (H.264 + AAC) uses FFmpeg -- free, one-time setup (see Discord). A built-in encoder is coming in the next update; image tools work without it. Blueprint-callable and C++ -- trigger captures from your own systems Data-driven presets you can save, load and reuse across projects What can you make with it? Splash screens, character-select art, inventory icons, store banners, promo flythroughs, gameplay POV clips -- the tool gives you the image or video; what you build with it is up to you. Output is plain UE assets (Texture2D, PNG, MP4) you can drop straight into widgets, materials or your own Blueprint logic. Soon Available on Fab: https://www.fab.com/sellers/DirkPeeters Discord: / discord

NR Studio Capture: Guide 01 Studio

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