The Movies & Games That Inspire id Software
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity. Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: / noclip Produced by Danny O'Dwyer & Jeremy Jayne 00:00 - Intro 00:16 - Review Switcheroo 03:41 - Catching Up on Games 05:24 - A Few Minutes on Bloodborne 08:47 - Movie Talk 16:37 - Restrictions of the Project

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Mick Gordon on Composing DOOM's Soundtrack

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DOOM Documentary: Part 1 - To Hell & Back

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The "Resurrected Dead Actors" Tier List (by Pro VFX Artists)

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S13 E17: Trump’s Reflecting Pool, Redistricting & Soaps: 6/28/26: Last Week Tonight with John Oliver

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How Rockstar fit an entire city into PlayStation 2 memory

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Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons

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I Watched This Movie on 10 Different Formats

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I Outsmarted Pro Car Thieves

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Taiwan's Lost 8-Bit Computer

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Celebrities Surprising Their Biggest Fans When They Least Expect It!

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Deus Ex to Dishonored with Harvey Smith

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Kevin Cloud on Snapmap & The Art of DOOM

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30 Things I Hate About Your Game Pitch

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Cyberpunk Documentary PART 1 | Neuromancer, Blade Runner, RoboCop, Akira, Shadowrun

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The Daily Show Celebrates 250 Years of America, and Maybe 250 More? | The Daily Show

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Designing DOOM Eternal with Hugo Martin - Noclip Podcast #22

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Legendary Game Dev Jonathan Blow | The Standup

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The Key to Great Storytelling (Andrew Stanton Interview)

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Building the PERFECT Linux PC with Linus Torvalds

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