Super Mario Galaxy 2 - ALL SFX
☆☆☆☆☆ SMG2 Sound Effect Player ☆☆☆☆☆ Playable hack: https://mega.nz/file/FNt11C7T#nMNtBT0... Source code: https://github.com/SuperHackio/SMG2_A... The full list of sounds in the same order as the video can be found on the Luma's Workshop Wiki (https://www.lumasworkshop.com/wiki/Li...) The wiki has other SMG/SMG2 documentation as well. You can also find the official SMG/SMG2 modding Discord on the main page of the website (at the top) https://www.lumasworkshop.com/ ☆☆☆☆☆ FAQ ☆☆☆☆☆ Q: Why are some sounds silent despite having a normal label (not DUMMY)? A: Even some of the properly labeled sounds are dummies, despite not looking like them. Internally they do not reference any sound data and thus, play no sound. Q: Why are some sounds weirdly pitched? A: The game sometimes will manually set the pitch of a sound based on a changing variable, or just a fixed number. This player cannot account for all of them, so the sounds you are hearing are all at 1.0 pitch (default). Q: Why is there a loading sequence after each category? A: We can't fit all of SMG2's sound effect files into the limited Audio RAM. This approach makes sure all required sounds for a category can be loaded into the Wii's memory. Q: Are all of these sounds used in SMG2? A: No, actually! Many of them are either SMG1 leftovers or straight up unused. If you spot any of them, feel free to point them out with a timestamp in the comments. Q: Are you gonna make a video about all sounds from SMG1 as well? A: It's currently unlikely due to how different the audio systems are between the two games. ☆☆☆☆☆ TIMESTAMPS ☆☆☆☆☆ 0:00:00 SYSTEM 0:13:04 PLAYER_VOICE (Mario) 0:16:59 PLAYER_VOICE (Luigi) 0:20:48 PLAYER_MOTION 0:29:38 BOSS_VOICE 0:40:04 BOSS_MOTION 1:17:44 OBJECT 2:29:10 ATMOSPHERE 2:49:05 DEMO 2:54:34 ENEMY_VOICE 2:57:37 ENEMY_MOTION 3:19:51 SUPPORTER_VOICE 3:30:35 SUPPORTER_MOTION 3:42:22 REMIX_SEQ 3:42:51 HOME_BUTTON_MENU

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