Making Frogger-Style Movement in Godot | Hopper Devlog #1

Hi everyone! Thanks for tuning in to my first devlog about my 3D, grid-based platformer, Hopper! This devlog will cover how I programmed grid-based movement in the Godot game engine. I cover topics including input handling, state machines and states, movement, and camera controls. If you enjoyed and want to follow along on my game dev journey, make sure to subscribe! Thanks for watching! Timestamps 00:00 - Intro 01:04 - Input Handling 04:06 - Movement 10:10 - Camera Controller 12:04 - Outro My Minecraft channel, if you're interested    / @carboncopyyt