Gaussian Splats Are Now Web Ready

Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ Will Eastcott, CEO of PlayCanvas and veteran of EA, Sony, and Activision with credits on GTA, Call of Duty, and Max Payne, explains how Gaussian splatting is moving from experiments to production. He breaks down SuperSplat, an open source editor for cropping, recoloring, and optimizing splats for the web, and details a streaming level of detail system that scales from phones to desktops. Will shares how the new SOG format, built on lossless WebP, can cut files by up to 95 % while preserving quality. You will learn practical capture options like lidar based rigs, when to use streaming, how to ship WebXR viewers, and where splats are gaining traction in ecommerce, real estate, and cultural heritage. *** CONNECT WITH WILL 💼 Linkedin:   / willeastcott   🔗 Website: https://superspl.at/ *** CONNECT WITH ME 🐤X (Twitter):   / gabroxr   💼 Linkedin:   / gabriele-romagnolixr   🔗Link-in Bio: https://beacons.ai/gabroxr *** PAST EPISODES 🎙️Show Website: https://www.xraispotlight.com/ 🟢Spotify: https://open.spotify.com/show/7HLkRmF... 🍎Apple Podcast: https://podcasts.apple.com/us/podcast... *** CHAPTERS 0:00 Intro 3:05 New Capture Hardware 6:17 Making Scans Web Ready 9:01 Streaming and LOD System 12:00 Splat Compression with SOG 15:21 Using SOG Beyond PlayCanvas 19:03 New SuperSplat Viewer 22:04 Real-World Splat Use Cases 27:48 Heritage and Museums 30:28 Why Synthetic Splats Matter 35:21 Splat-Based Games Future 39:44 GenAI and Splat Creation 44:22 Roadmap and Closing