Setting up the Chaos Vehicles Plugin in #ue5 #gamedev
Learn how to take the @syntystudios POLYGON Town pack, and add working vehicles. This is part 2 of 2 from the last video: • Migrating to the new #ue5 Enhanced Input S... Part 1 just sets up the Enhanced Input System with the human "Third Person Character" controller. Art pack from Synty Studios: POLYGON - Town Pack Direct: https://syntystore.com/products/polyg... Unreal Marketplace: https://www.unrealengine.com/marketpl... #ue5tutorial 00:00 Introduction 00:12 Add "Chaos Vehicles Plugin" 00:42 Create Input Action Assets 06:07 Map Input Assets to IMC_Driving controls on keyboard and gamepad 10:44 Create Pawn_Vehicle 11:06 Fix Physics Asset Constraints on Wheels 14:14 Connect IMC_Driving Context 17:06 Line Trace hit Pawn_Vehicle 23:23 Fix spamming line traces 24:15 Replace SkeletalMeshActor with Pawn_Vehicle in Outliner 25:13 Bike Shedding the car Color 25:44 Delete Character Pawn after possessing Pawn_Vehicle 28:23 IA_ExitVehicle spawn character 35:48 Vehicle Spring arm and Camera 38:54 IA_Look and Spring Arm Lag 40:52 Simulate Physics 42:14 Engine Setup - Torque Curve 43:43 Create Chaos Wheels 52:03 Connect Throttle, Brake, and Steering to Vehicle Physics 57:27 Create Animation Blueprint from Vehicle Animation Instance Movable camera on macOS app by me "Camera up Top" https://apps.apple.com/us/app/camera-...

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