The Extent of Speed Conservation
Previously, I showed how we could use speed conservation to conserve speed from HMC to the castle, and ultimately use it to get to the Secret Aquarium 0x [ • SM64 - Go to The Secret Aquarium - 0x A Pr... ]. Since then, I've received many comments from people wondering whether this technique could be used in other situations as well, primarily whether we could bring speed upstairs and save A presses entering TTC and RR. Unfortunately, such suggestions grossly overestimate the extent of where we can conserve speed. In reality, conserving speed between levels can only be done in a very limited set of situations, and so it's not nearly as useful as one might think. Consequently, I wanted to clear this up once and for all, as I explain the true extent of speed conservation. Here is a summary of where we can conserve speed. Within a level, we can conserve speed through being in water, holding onto poles, reading text, being in cutscenes, and holding onto the owl. Between levels, we can conserve speed when exiting out of a level, dying into a game over then resuming a save file, exiting DDD through the hatch, falling off in VCutM, and going into the sunken ship in JRB. For more info on speed conservation and sliding speed, watch this video: • Sliding Speed and Speed Conservation

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BitFS 0xA Ideas

The Tale of Logo Lights

Vertical Speed Conservation (VSC)
![Only Up 64 [World Record]](https://i.ytimg.com/vi/-hkxBut3MhU/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBWb7_kfpZ-OzH8veJ63htieTDjUA)
Only Up 64 [World Record]

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The Craziest Glitches in Mario Games

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Coinless, Capless, & Cannonless Challenges
![[TAS] N64 Super Mario 64 "1 Key" in 4:21.67](https://i.ytimg.com/vi/j5j6l9ULxmI/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4AYIIgALQBYoCDAgAEAEYIiBBKH8wDw==&rs=AOn4CLAeExQ0xHJDTYkdbwSk8f__lMfTRA)
[TAS] N64 Super Mario 64 "1 Key" in 4:21.67

Seeing the Unseen
![[TAS] SM64 ABC Trials 0xA in 17m44s](https://i.ytimg.com/vi/8E8Ty_gFBng/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBNQaUP9gsPB8i17mo5ab3d8Q_xpA)
[TAS] SM64 ABC Trials 0xA in 17m44s

HP

Spawning Displacement

The Holy Grail of New Super Mario Bros.

The Pyramid A Presses are a Tragedy

Miscellaneous Observations

LLL Elevator Tour in the Volcano 0xA

