METAL GEAR SOLID 3 | La OBRA que ROMPIÓ las reglas de toda una SAGA

More Metal Gear for YOU:    • 👍 ANTES de  Metal Gear Solid DELTA: Los Me...      • ☝ ¡¡¡TODO lo que NO viste de METAL GEAR SO...   #metalgear #trivia #playstation -- WARNING -- This video contains MAJOR plot spoilers. 00:00 BACKGROUND in the SAGA 02:24 The JOURNEY of the MYTH 06:10 DISCOVERING the LEGEND 07:45 REWRITING the COLD WAR 11:48 WELCOME to the JUNGLE 14:51 TO LIVE or TO SURVIVE 18:02 A UNIQUE CAST 24:16 A FINE LINE METAL GEAR SOLID 3: SNAKE EATER is much more than a video game. It's the installment that forever changed the METAL GEAR SAGA, uniting fans after the controversy surrounding METAL GEAR SOLID 2 and becoming one of the best STORIES EVER WRITTEN in the medium. With a unique setting in the midst of the COLD WAR, HIDEO KOJIMA broke his own rules to bring us to the ORIGIN OF BIG BOSS, the character we'd seen as a villain for years, but whose truth was much more complex. In this video, we dissect the game's DEVELOPMENT, from KONAMI's technical ambition in recreating the JUNGLE and the challenges of building a new graphics engine, to YOJI SHINKAWA'S CHARACTER DESIGN, which brought to life such iconic figures as THE BOSS, EVA, OCELOT, and the COBRA UNIT. A SPY story that was actually a cover for a much deeper reflection: the fine line between HERO and VILLAIN. With SURVIVAL mechanics that were revolutionary for its time—hunting, healing wounds, and camouflage—and a CINEMATIC style that paid direct homage to SPY films and movies like JAMES BOND and PREDATOR, METAL GEAR SOLID 3 not only innovated its gameplay, but also left us with one of the most EMOTIONAL endings in the history of VIDEO GAMES. Because in the end, the greatest lesson SNAKE EATER left us with is that even the most feared "villain" can actually be the greatest HERO of all time.