How To Use Claude Code Inside Unreal Engine 5.8

Epic gave us Unreal Engine 5.8 today and with it came a bunch of features people have been looking for including an official MCP. This lets you use LLMs directly inside the engine, but its pretty limited for now. Here is how to set it up, cheers. ****STUFF YOU NEED**** Documentation: https://dev.epicgames.com/documentati... Claude CLI: https://code.claude.com/docs/en/quick... UE5 Cmd: ModelContextProtocol.GenerateClientConfig ClaudeCode Startup Commands I added. 1: set TERM=xterm-256color 2: cd /d "Z:\Unreal Projects\MCPTest" 3: claude Run Window: sysdm.cpl Twitch.tv/BuiltByMoebs 00:00 MCP For UE is here 00:37 Creating Project 00:45 Installing Plugins 01:04 UE Console Cmd / json 01:47 Auto Start, Terminal Commands 02:46 Getting Claude CLI 04:54 Setting Terminal inside UE5 05:47 Final thoughts