Basic Character Workflow - Part 4 - Rigging with mGear
This is a basic character workflow from modelling in Nomad, to UV mapping in Maya, texture painting in Substance Painter, rigging and animating in Maya mGear and finally rendering using Arnold. Hope this could be useful for artists out there.

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Basic Character Workflow - Part 5 - Animating and Rendering

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How to Rig a Cartoon Character in Maya | Parent Constraints & Skin Binding | Final Part

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Skinning a full character. Painting, mirroring, and transferring skin weights (Maya & NGskintools)

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Leg Rigging in Autodesk Maya Part 2 | IK Foot Controls & Pivot Attributes

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Painting skin weights in Maya

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MAYA RIGGING: using MGEAR for body and basic facial rig

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mGear 2.5: Simple Rig 2.0

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【Maya】mGear 第1回 - TemplateFlow【ランディー3D】

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