When did GENSHIN IMPACT Stop being Fun?

Genshin Impact used to feel like magic. Exploring Mondstadt for the first time, following random seelies, falling off cliffs just to see what happens — pure fun. So when exactly did it stop feeling like a game and start feeling like a second job? In this video, we break down the exact moment Genshin Impact shifted from "game" to "obligation" — the Spiral Abyss grind, the resin system designed around disappointment, the daily commission loop that never ends, and the gacha pulls that leave you emotionally hollow even when you win. If you've ever logged in at 3 AM just to avoid wasting resin, this one's for you. This isn't a hate video. It's a real conversation about burnout, sunk cost fallacy, and what happens when a game you used to love turns into a routine you can't escape. Whether you're still grinding daily commissions or you quit months ago and don't know why you're still subscribed to the subreddit — drop a comment and let us know when YOU realized Genshin Impact stopped being fun. Let's talk about it. 🔔 Subscribe for more honest gaming content 💬 Comment below — when did it stop being fun for you? #GenshinImpact #GenshinImpactMemes #GachaGames #GamingBurnout #MihoyoGames #GenshinImpactCommunity #SpiralAbyss