Destiny Morreu Sem Concorrente. Marathon Vai Morrer Com Vários.

Bungie paid $3.6 billion to build the future of live service games. And they chose to destroy the only game that already had that future guaranteed. Destiny 2 is over. No Destiny 3. No sequel. No explanation that makes sense. And in its place? Marathon — a game that arrived three months ago and has already lost 85% of its players. A game that has fewer people playing than a petition from angry fans has signatures. In this video I talk about what the end of Destiny really represents. Not just for Bungie. Not just for those who played for years. But for an entire industry that learned how to manage games and completely forgot how to make them. Helldivers 2 dropped 94%. Marvel Rivals dropped 90%. Arc Raiders dropped 90%. Call of Duty had its worst year in two decades. And companies continue to spend billions repeating the same mistakes, ignoring the same signs, pushing the same players out. I think we lost something. And this video is about what was lost, by whom, and why they didn't even realize it.