赤シガラキ 体力崩壊コンボ【ヒロアカUR】
Skill Order This combo uses γ, but since the PC level is maxed out for the combo, it works even from Lv1. Therefore, prioritizing α and β in the skill acquisition order is fine as usual. Damage It's not just HP that's being reduced, but GP as well, completely depleting the enemy's HP. Simply put, Red Shigaraki has high firepower. I think only enemies with 250 HP can be defeated with piercing damage alone. Countermeasures against Explosive Sound γ → Explosive Sound isn't a direct combo, but the only way to avoid it other than PU/PC is probably through Mirio's transparency ability (I was dodged once by Purple Mirio's β in actual combat). Explosive Sound Stun The stun from Explosive Sound is 1.7 seconds. Reject Explosive Sound → Attacks don't automatically recover GP, so it should work as a combo. There isn't much time to connect it. PC → Red → Air SA is particularly tricky. The distance after γ → PC varies depending on the character, which is why some characters can easily connect it while others find it difficult. PC → Air SA is performed automatically by simply mashing the key because the character floats slightly after the PC. PC-starting attacks vary in distance, making it unreliable to connect. • Min/Max Notation Min~Max is calculated with Team Attack Buff 1 (Red Shigaraki's own). γLv1 No Red ~ γLv9 With Red Opponent's tuning and buffs are not considered. I haven't checked it thoroughly, so there may be errors in the calculation. • Down Value Notation Displays the percentage before the final hit lands. Gamma Down Value I'm not sure if this is correct. Because even with the same recipe and the same number of hits, it sometimes doesn't land. Base Damage Base damage is before the team attack buff is applied. Special Fragility The fragility from SA (1.2x) is stronger than that of Special Tuning (1.1x). Calculation Formula The damage calculation formula used is the same as the one used in the comparison of Aizawa Fixer costumes. I used it as is, and there were no problems. I was able to confirm that my calculation method was correct. Full Buff Coefficient Team Attack After PC with Buff 1 The coefficient when all buffs are applied is 2.02983956749728 Therefore, the damage of γ doubles, jumping up to 112 + 15*5 + 203 = 390 • One-Combo Range Table The most frequently used route for each starting point • Distinguishing Between PC Starting Points ① and ② With Team Attack Buff 3, SA → SA will break GP and the combo will not be completed, so you need to use the SA → Air Attack route If using 2 red cards, ① deals more damage; if using 0 or 1 red card, ② • Novelty Combo The damage is dealt simply because α can be used in the middle of the combo. Not necessarily. Yellow Kirishima Combo I'm not sure if the α-starting air attack (②) → α combo connects. I haven't tested whether any of these combos are actually possible in a real match. Regarding character limitations, I think they generally work on characters that are slightly larger in appearance. They won't work on standard builds like Midoriya or Bakugo, but it might be possible if there are walls or obstacles involved. Personal Experience I have more opportunities to start with γ than with SA. I felt that Tailwind works well with Red Shigaraki who has a lot of farm. I can use PC twice, and possibly three times. Against characters with whom I have a bad matchup, I can sometimes create an opportunity by counterattacking with a PC starter. 00:00 Actual Battle Numerical Values 04:32 Tuning 04:34 Down Value Table 04:36 Base Damage Table 04:38 Coefficient Table Combo Recipes 04:40 How to Read Combo Recipes 04:42 Melee Starter 05:31 Air Melee Starter 05:52 SA Starter 06:32 γ Starter 07:04 PC Starter One Combo Range Table 07:47 SA Starter⑤_1 07:49 SA Starter⑤_2 07:51 SA Starter⑤_3 07:53 γ Starter①_1 07:55 γ Starter①_2 07:57 γ Starter①_2 07:59 PC Starter②_1_2+PC Starter②_3 Bonus 08:01 Kigirishima Combo
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Road to Expert 1 - Double Hop Tunings

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ミルコ 裏回りコンボ【ヒロアカUR】

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【ヒロアカUR】黄AFOキル集part2
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Misc. 2

