Giving Our Enemy AI W/ Navmesh - MLAgents Zombie Tutorial #3

Hi all! In this series we will be exploring the Unity MLAgents library. We are using reinforcement learning to develop a neural network for our AI to use to solve problem environments that we create for it. In this video we make our zombies actually pose a threat to our agent! We give them custom, random, spawn positions as well as the ability to navigate with navmesh Channels I recommend checking out for more MLAgents content:    / @theashbot4097      / @codemonkeyunity   Playlist:    • Zombies   Time Stamps - 0:00 - Intro 0:10 - Obstacles 2:00 - DetectableTags 3:05 - NavMesh 6:30 - Spawn Areas 9:10 - ZombieController 14:08 - WorldBehaviors 37:22 - AgentController 41:00 - Testing & Typo Fixes 45:00 - Outro 45:22 - Bug Fixes