Gothic 3 Sucks -- A Critique From a Longtime Gothic Fan
A critique/review/retrospective/analysis of Gothic 3 by Piranha Bytes, the open-world action-adventure-RPG from 2006. Gothic 3 was a huge disappointment when it first launched because of all the bugs and technical issues associated with it being released in an unfinished state, but fortunately fans have continued to support the game over the years with unofficial patches that aim to fix most of the problems to make the game actually playable. However, I still find the game thoroughly underwhelming as both a Gothic game and as its own stand-alone open-world RPG as I find the core design principles fundamentally misguided and unappealing. It's not all bad and there is still some of that original Gothic charm to it, but after playing it three times -- once when it first launched, once a year later with community patches, and once several years after that -- I've found myself liking it less and less, to the point that I'd say I now actually dislike it and consider it my least favorite Piranha Bytes game. 00:00 - Intro 01:31 - #1. Unimmersive Design 04:10 - #2. The World is Too Big 07:24 - #3. MMO-Style Quests 11:39 - #4. Randomized/Scripted Loot Progression 14:12 - #5. Boring, Broken Combat System 16:46 - #6. Nonsensical Enemy Hierarchy 18:26 - #7. Unrewarding Character Progression 22:13 - #8. The Really Loose Faction System 23:37 - #9. No Regard for Lore and Backstory 27:24 - #10. No Main Story 28:58 - #11. Illogical Design Elements 32:01 - #12. Vengard, King Rhobar, and Lee 44:52 - What's Actually Good About Gothic 3? 49:17 - In Conclusion... Read the text version of this video on my blog: https://thenocturnalrambler.blogspot.... Twitch: / thenocturnalrambler Patreon: / thenocturnalrambler

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