SFV - Official System Patch Notes, Everything Explained (Season 2 SF5)
Timestamps below for all Street Fighter V changes. 1. Meterless invincible moves are nerfed, specifically uppercut specials 1:03 2. Throws are nerfed for most of the cast, more recovery, thrown distance, lower stun 3:10 3. Hurtboxes on many normal attacks are extended making them easier to whiff punish and stuff 4:16 4. Many long range pokes have been nerfed, more minus on block and wider hurtboxes 5:03 5. Grey life now recovers twice as slow 6:20 6. Negative edge moves now have an extended buffer window 7:34 7. Shortened the inactive frames on input confirm from 12F to 6F after the last key for a charge attack has been input 8:38 8. Most projectile specials build much less meter on whiff and more on hit or block 10:09 9. V-Reversals startup slightly slower, knockdown V-Reversals knock back further 11:01 10. Light Anti-Airs Nerfed, Larger Hurtbox 12:11 11. Air Throw hurtboxes extended downwards 13:47 12. Damage nerfed on many attacks including CA's for majority of the cast 14:18 13. Health changes to some of the cast 15:06 14. V-Gauge built from most V-Skills have been increased in various ways 15:58 15. Moved position that animation begins after taking damage or cancelling attack forward 17:09 16. Adjusted hurtbox when changing direction while crouching 18:07 ► Subscribe to VesperArcade for more content! ► Social ● Twitter: / vesperarcade ● Facebook: / vesperarcade ► Twitch / vesperarcade ► Patreon / vesperarcade Streaming Schedule Tuesday, Thursday and Sunday around 8:00PM - 11:30PM Pacific Time sometimes I stream off schedule as well, follow me on Twitter for streaming updates!

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