Inside Intel - The Future Of PC Performance, Panther Lake, Multi-Frame Gen - Tom Petersen Interview
Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx It's time for a big CES 2026 interview! Intel's Tom Petersen is a legendary figure in the PC hardware space, having spent decades at Nvidia before moving onto Intel. Once again, we're talking tech with TAP, discussing Panther Lake, frame generation, multi frame generation, the actual future of PC "performance", Intel's new anti-stutter strategy, frame-pacing, Linux and much, much more. Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Introduction: Where is Big Battlemage? 00:40 XeSS 3: Multi frame gen and the future of game performance 08:29 Stuttering: animation error, shader compilation stutter, and communicating game performance issues 19:32 Super resolution: XeSS labelling, cross-vendor SR, combined SR and denoising 24:49 Frame pacing analysis, path tracing on Arc GPUs, Linux support 28:41 The future of graphics rendering, monitor innovations, DirectStorage 35:02 Handhelds: Panther Lake, Xbox Full Screen Experience, Switch 2

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