Analysing the Game That "Killed" Rare
On the 20th anniversary of Microsoft's historic buyout of British studio Rare, we analyse their flagship Xbox release: 2003's Grabbed by the Ghoulies. GMTK's What We Can Learn From DOOM: • What We Can Learn From DOOM 🥁 See CCs for Music Used 🎙 Written, Edited and VOed by @hotcyder 🎧 Audio Mastering by @HeavyEyed 📖 Script Consultancy by @iamerror@iamerror 🖼 Thumbnail by / amazingdjdustin 💰 Supported by / hotcyder 🐦 Follow me at / hotcyder

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Grabbed By The Ghoulies - What Happened?

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Ape Escape: Sony’s Mario 64 Successor

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The History of Rare

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Worst Parts of every Legend of Zelda Game

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Are We in Peak PS360 Nostalgia?

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Lies & Myths from Nintendo's The Wizard! - Rerez

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Why Video Game Graphics Are Evolving Backwards

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The Game So Good It Killed Its Own Genre | Grim Fandango (1998) Retrospective

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The Rise & Fall of Midway Games (1958 - 2010)

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Grabbed By The Ghoulies: Nasty Analysis (HALLOWEEN SPECIAL)

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How Good Games Go Bad

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Wario Land 3: Nintendo Perfected

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The Two Extremes Ruining Game Design

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BioShock 4: Inside the 12-Year Development Nightmare

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Being a WoW Game Master broke me. Here's the whole story.

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TimeSplitters Will Return

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