Analysing the Game That "Killed" Rare
On the 20th anniversary of Microsoft's historic buyout of British studio Rare, we analyse their flagship Xbox release: 2003's Grabbed by the Ghoulies. GMTK's What We Can Learn From DOOM: • What We Can Learn From DOOM 🥁 See CCs for Music Used 🎙 Written, Edited and VOed by @hotcyder 🎧 Audio Mastering by @HeavyEyed 📖 Script Consultancy by @iamerror@iamerror 🖼 Thumbnail by / amazingdjdustin 💰 Supported by / hotcyder 🐦 Follow me at / hotcyder

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