MakeHuman to Blender 2.8 to Unity Part 1: Using MakeHuman & Blender to Animate a Character for Unity
In this tutorial I show you how to import a character made with MakeHuman, set up the rig with Blender, and start animating using the Action Editor. It goes pretty in-depth to Blender 2.8, and shows you how to animation a basic run-cycle for your video game character. Next we'll be going over how to bring this character into Unity for a video game project. Below are key parts in the demo, so you can skip ahead if you want: Selecting a Rig in MakeHuman - • MakeHuman to Blender 2.8 to Unity Part 1: ... Importing into Blender - • MakeHuman to Blender 2.8 to Unity Part 1: ... Setting up the Rig - • MakeHuman to Blender 2.8 to Unity Part 1: ... Bringing in a reference image - • MakeHuman to Blender 2.8 to Unity Part 1: ... Animating your character - • MakeHuman to Blender 2.8 to Unity Part 1: ... Checking & adjusting the run cycle - • MakeHuman to Blender 2.8 to Unity Part 1: ... Making the looping super-fluid - • MakeHuman to Blender 2.8 to Unity Part 1: ... Final check & adjustments - • MakeHuman to Blender 2.8 to Unity Part 1: ... Starting the next action/animation - • MakeHuman to Blender 2.8 to Unity Part 1: ...

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