MakeHuman to Blender 2.8 to Unity Part 1: Using MakeHuman & Blender to Animate a Character for Unity

In this tutorial I show you how to import a character made with MakeHuman, set up the rig with Blender, and start animating using the Action Editor. It goes pretty in-depth to Blender 2.8, and shows you how to animation a basic run-cycle for your video game character. Next we'll be going over how to bring this character into Unity for a video game project. Below are key parts in the demo, so you can skip ahead if you want: Selecting a Rig in MakeHuman -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Importing into Blender -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Setting up the Rig -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Bringing in a reference image -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Animating your character -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Checking & adjusting the run cycle -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Making the looping super-fluid -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Final check & adjustments -    • MakeHuman to Blender 2.8 to Unity Part 1: ...   Starting the next action/animation -    • MakeHuman to Blender 2.8 to Unity Part 1: ...