DOOM : Comment Carmack et Remero ont changé les jeux vidéo à jamais !🎮
Dive into the legendary saga of id Software and the creation of one of the most influential games in pop culture history: DOOM! This video retraces the meteoric rise of two young, penniless but visionary developers: John Carmack, the prodigious programmer with a monastic temperament, solely passionate about the elegance of his code, and John Romero, the audacious, rebellious designer and true first "rock star" of the video game industry. Discover how, from a shared apartment and by "discreetly" borrowing their former employer's PCs, they founded id Software and revolutionized the 90s. From their early successes with Commander Keen and Wolfenstein 3D to the global phenomenon that was DOOM in December 1993, relive the behind-the-scenes stories and wildest anecdotes of the studio behind "Suite 666"! On the agenda: The birth of the FPS (First-Person Shooter) and the technical prowess of Carmack's 3D engines. The invention of "Deathmatch" by Romero and the network battles that paralyzed university campuses worldwide. The development secrets: from real toys scanned to create weapons (including a real McCulloch Eager Beaver chainsaw!) to camel howls for monsters. The inevitable breakup: how fame, money, and their diametrically opposed visions ultimately tore the legendary duo apart ("Romero wants an empire, I just want to make good programs," Carmack would later summarize). Don't forget to subscribe, like the video, and tell us in the comments what your best DOOM memory is! 👇 #DOOM #Retrogaming #idSoftware #JohnCarmack #JohnRomero #VideoGameHistory #FPS #Gaming #MastersOfDoom

Les jeux les plus brutaux de tous les temps

How four friends invented (modern) FPS games | An idSoftware Documentary Doom, Quake & Wolfenstein

Joueur du grenier - LA JAGUAR

The Biggest Mistake in the History of Hollywood

The Apple Ad That Broke Microsoft

Un addictologue analyse des films | Science vs Fiction

DooM : How One Game Defined Shooters

Les jeux de combat : ce qu'on ne vous explique jamais

The Insane Genius of a Formula 1 Gearbox

C'est la fin des PC bon marché

Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

10 Years Later… DOOM Is Still INSANE...

MEGA DRIVE vs SUPER NINTENDO : L'Épique Guerre des Consoles 16-BIT

The scandalous video game that was almost BANNED from SALE!

WHO KILLED THE RTS?

Unreal Engine et l'IA: Le jeu vidéo est-il condamné à mourir artistiquement ?

Russian Supply Lines are Totally Collapsing

How Steam DESTROYS Piracy… By Doing Nothing

I Tested Every Doom Game EVER.

