Building a Game on an iPad with Swift Playgrounds | Rockets are Fun

In part one of this multipart Swift Playgrounds game build I'm laying the foundation for my new physics-based game "Rockets Are Fun". In the video, I'm starting by creating a simple UI using SwiftUI, and then by using SpriteView I can inject a SpriteKit scene right into that main window. Part 2 - Adding Fuel Gauges with SwiftUI:    • Using SwiftUI Charts in GameDEV with Swift...   Now using inside of GameScene I'm able to build my physics-based rocket game with SpriteKit. Today's video covers the steps to get the rocket moving by using taps on the screen to control rotation and velocity. I also found a way to provide some visual feedback to the player through two mechanisms right now. First, a fuel particle is expelled from the rocket as it moves. Second I used Apple's spinnyNode from their game template file in SpriteKit to denote which type of tap was registered by the player. In the next video I'll be adding a fuel resource, the ability for the rocket to shoot, and much much more. Get subscribed if you want to see how this game progresses over the next few weeks. 0:00 - Setup a Swift Playgrounds project 1:02 - Building a basic game UI in Swift Playgrounds 4:28 - Giving the rocket physics and adding the ground 9:54 - Controlling the Rocket with addImpulse through player taps 16:43 - Adding Visual Feedback for player controls //Things I've Made ZER0ED: https://apps.apple.com/us/app/zer0ed/... Shapes&Numbers: https://apps.apple.com/us/app/shapes-... My Website: https://www.johndav.com //Affiliate Links To Gear I Use MacBook: https://amzn.to/3q6y8wT iPad Pro: https://amzn.to/37EZmol Apple Pencil: https://amzn.to/3iba2gb Camera: https://amzn.to/363IpDp Lens: https://amzn.to/3iiLSAl SM7B: https://amzn.to/3IjSclM