CS2 Intangibles: scaling and team peeking dynamics (with examples)
Some examples and principles surrounding playing off of teammates in small tactics scenarios. Most people don't learn this stuff through anything but slowly gained, subconscious experience. Hopefully this can accelerate that a bit. This stuff may seem impractically specific, and it kinda is, but I want to see if abstractions of this kind of game sense resonates with people. 00:00 Intro 00:35 Powerpoint 04:21 Double peeking example 07:52 Scaling example 10:40 MOST UNDERRATED comm in CS 12:20 The "trade line" 13:22 on the hidden virtues of crabwalking

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