曲げる為のポリゴン分割(肘・膝・指) #blender #モデリング #トポロジー
This time, I'll show you how to create topology that allows for smooth bending of joints such as elbows, knees, and fingers. //--------- 00:00 Title 00:07 Introduction 00:27 Conclusion 00:48 The shape of a bent object varies depending on the face flow (topology) 01:12 Tips for achieving smooth bending 02:04 How to create polygons that are resistant to bending 02:23 4:2 polygon ratio 03:44 6:2 polygon ratio 04:50 Points to note about 4:2 and 6:2 polygon ratios 05:31 Polygon ratios with outward protrusions 07:13 Adjusting the shape of the cut surface 07:25 If bending problems persist 08:08 Summary 08:26 Closing remarks 08:42 Bonus (reference data distribution) 09:26 End Card //-------- [Related Links] How to Create Bending-Resistant Polygons https://signyamo.fanbox.cc/posts/2249123 References for Bending Polygons https://signyamo.fanbox.cc/posts/2354479 //-------- #3DCG #Modeling #Topology //ーーーーー Signyamo Link [Blog] https://signyamo.blog/ [YouTube Channel] { ・Background Illustrations.ch / @signyamo2 ・3DCG.ch / @signyamo ・Information for Creators.ch / @しぐにゃもクリエイター生存戦略 ・3D Model Sales.ch / @shop5396 } [Twitter] { Illustrations / sig_ic1 3DCG / sig_ic2 Information for Creators / sig_ic3 Music / sig_ic4 } [3D Model Sales] https://siguna.booth.pm/ [Video Course] https://www.udemy.com/user/shiguniyamo/ [Illustration] / signyamo --
![ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法]](https://i.ytimg.com/vi/7DAFS8sga2k/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCVexdVZvLBHSAMJtO_wH-JaSQzVg)
ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法]

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