Splinter Cell 3: Chaos Theory: Bathhouse (100% | Expert | Ghost | All Zeroes)
No commentary The seventh level of Splinter Cell: Chaos Theory done on expert (hardest) difficulty with 100% completion while ghosting as much of the game as possible, leaving minimal trace and alerting the guards to a minimum degree. Uses native language settings. This is the one that kept me from finishing the ghost series for so long. A largely RNG final chunk, and an early bit that can vary in terms of patrol quite a bit. After playing this, I can say I was lying in the description for the last video; this is the hardest single level to ghost in the entirety of Chaos Theory. Really solid level, but those few chunks bring things down to be sure. Randomness in game design is something to avoid, not emphasize in otherwise linear stealth games. EDIT: "The inconsistency of 100% in Bathhouse is nothing with firefight guards seeing you. The issue is when you enter the vent for the meeting room vent to eavesdrop, if you go completely to the end of the vent, Sam is not in a complete dark shade in the shadow meter, and one of the guards in the meeting will detect you as an intruder, however he is scripted to do his thing, so he won't begin shooting you. The goal is to reach the laptop with the EEV as early as possible then back up or stay there, never go to the edge of the vent. So if anything, save before the vent, in case you mess up. Normal difficulty shouldn't be effected since the shadow meter isn't as strict." - Joshhhuaaa Playlist for the the Cutscenes, Normal difficulty run. • Splinter Cell 3: Chaos Theory (Cutscenes |... Playlist for the Expert difficulty, 100% ghost run. • Splinter Cell 3: Chaos Theory (100% | Expe... Playlist for the Expert difficulty, 100% ghost, elite mode coop run. • Splinter Cell 3: Chaos Theory Coop (100% |...

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