Killing Floor 2: HoE 6P Sharpshooter Monster Ball ASL_V1 w/45max Waves 7/10 w/Patriarch

We returned at monster ball once again to clear it higher then 40 max zeds. Originally we're shooting for 50max or higher but instead settled with 45max to test the map out to see how it fairs with the slight increase of zeds. It was our first CD game for the night and we managed to clear it in one attempt. Hopefully we can go higher then 45max for next time but we'll see. As far as the map goes, on 45max it gets quite hectic fast with larges swarming in the cramped space we have to hold. We held out in the corner of the map where the secret door can be unlocked by the arches tucked away near the gate. Our perk set up for this run was 2 Gunslingers, 2 Sharpshooters, 1 Commando and a Medic. We split the Gunslingers and Sharpshooters to hold separate zones to divide the zeds to ease the burden on both ends. One group held the secret room covering the stairs and arches while the 2nd held the gate overseeing the arches and covering the fire trap in front. Our Commando secured the back of our kite route while simultaneously calling out for larges on our end. The Medic kept everyone one healed, occasionally taking a large hit for us which saved us the game. Overall, great run! Other POVs: That Heavy Goat [Gunslinger] -    • Monster Ball | ASL_v1 | 45 Max | Gunslinge...   Rango [Gunslinger] - N/A Leg-End [Commando] - N/A Skills Used: LLRLR Level 5: Marksman Level 10: Stability Level 15: Rack em' up Level 20: Always Prepared Level 25: Ranger Settings for SpawnCycle: "ASL_V1" Made by DarkDarkington Wave 7/10: MaxZeds = 45 | FakePlayers = 12 | SpawnMod = 0 | SpawnPoll = 1 | CohortSize = 7 | BossHPFaked = 24