Hi-Fi Rush is a Must Play [Track 10 | S-Crown No Damage]

Hi-Fi Rush gameplay video, played on Rhythm Master Difficulty without taking damage One of my favorite tracks in the game, and without a doubt the best part is when the Invader Must Die kicks in. The fights/choruses are difficult to no damage all in one take and you need some jam/partner combos to setup and deal with certain types of enemies quickly, it's not really as hard as it may sound if you do each fight individually to achieve the S-Crown rank. For Roquefort boss fight, his moveset is simple to deal with in the first phase until you reach the second phase in which he does a super fast attacks(30:04) that is difficult to parry or perfect dodge, but you can avoid that by jumping high in the air and comboing him till he's done or basically interrupting him with a special attack. In the third phase, just like the first phase but you need to watch out for the gold dive attack(32:14) and stay close to the golden fist to force him out. Specific tech that I learned from GGP3 tutorials is performing Jam Combo and Beat combo at the same time(1:26) which makes you deal extra damage and reduce only a half of battery gauge, it's very helpful during runs so check it out below:    • Why Not Both - How to break Hi-Fi Rush Combat   0:00 Intro 0:57 Chorus 1 2:19 Chorus 2 4:22 Chorus 3 5:58 Just call me Payload 6:47 Invaders Must Die 7:20 Chorus 4 9:35 Invaders Must Die 10:05 Chorus 5 13:00 Traversal 14:16 Chorus 6 15:43 Traversal 16:36 Chorus 7 19:17 Chorus 8 20:11 Traversal 21:28 Chorus 9 23:24 Traversal 25:48 Chorus 10 - "Roquefort Boss Fight" 28:33 Roquefort Phase 2 31:12 Roquefort Phase 3 34:37 Ending & Result