Easy Interact Part 2

Get it here - https://www.fab.com/listings/deb22a0d-2942... With this plugin, a Character can interact with any object in the world, no coding involved! An "Interactable" can be anything your Player can touch in the world - it can be an item that you pick up, a treasure chest, a switch that opens a door, a water level valve, a zone that detects when you are nearby, complex puzzles in your dungeons and more. Using this plugin, you can: Make a "Trigger" to activate an object Make the trigger and object move however you want with LevelSequences Choose your input method - press, hold or mash Create one LevelSequence and reuse it for all Interactables of the same type Link many Triggers to one Object - useful for dungeon puzzles where you may want many switches to activate one door Create objects with many states - like if you interact with it once, it opens half way. If you interact with it again, it opens completely. Create even more complex puzzles - say you have three switches - one has to be open half way and two have to be open all the way in order to open the door. Make traps Make items that you can pick up in the world - food, weapons, equipment etc What you WONT get - This plugin does not include the meshes/assets themselves. You need to have the assets. Prerequisites - You dont need to know coding or Blueprints! You just need some knowledge on LevelSequences. Even if you dont, you can watch the tutorial video. 0:00 - 1:40 - Intro 1:40 - 4:40 - Setup 4:40 - 10:40 - Basic Usage (Triggers, Objects and LevelSequences) 10:40 - 12:18 - How to change the Widget 12:18 - 12:55 - Change the mesh 12:55 - 13:39 - Treasure Chests (Invisible Switches) 13:39 - 15:10 - Add player animation 15:10 - 15:55 - Use key to open chest 15:55 - 17:15 - Cinematic shots while interacting 17:15 - 18:00 - Auto-Detection when player enters Zone 18:00 - 19:20 - Traps 19:20 - 19:55 - Profiles 19:56 - 22:46 - Complex Puzzles and Trigger Conditions

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