John D. Clair is UNSTOPPABLE | BGSS ep_024

He invented card crafting โ€” and he may have just reinvented deck building. John D. Clair designed ๐Ÿš€ SPACE BASE, ๐Ÿดโ€โ˜ ๏ธ DEAD RECKONING, ๐ŸŽฒ CUBITOS, ๐ŸŽ READY SET BET, and ๐Ÿ”ฎ MYSTIC VALE โ€” and his new "momentum" system in โš”๏ธ UNSTOPPABLE is the engine behind the smash-hit ๐Ÿ‘‘ DUNGEON CRAWLER CARL board game. In this one, I review Unstoppable to the designer's face for the very first time. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐ŸŽ™๏ธ IN THIS EPISODE, WE GO DEEP: ๐Ÿง’ Designing his first game at 9 (thanks, Mom) ๐Ÿ’ฐ Quitting the day job โ€” royalties, risk & the AEG deal ๐Ÿƒ Dominion, Ascension & why deck building is a design "cheat code" โœ‚๏ธ Card crafting โ€” why it never spawned a genre โšก Momentum deck building & the 2009 prototype that waited a decade ๐ŸŽฒ Luck vs. agency โ€” why new players blame the dice ๐ŸŒถ๏ธ The BGG comments he SAVES & the review that stung ๐Ÿ—ž๏ธ BREAKING: Floors 5 & 6 in the works for Dungeon Crawler Carl ๐Ÿ”ฎ What's next โ€” Stormlight Archive, Mystic Lands & Electrify ๐Ÿ‘‰ If you want to get inside the mind of the most inventive card game designer working today, this one's a masterclass. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ”— LINKS โš”๏ธ Unstoppable โ€” Renegade Game Studios โ–ถ https://renegadegamestudios.com/unsto... ๐Ÿ‘‘ Dungeon Crawler Carl: Unstoppable + RPG โ–ถ https://www.backerkit.com/c/projects/... โค๏ธ Support My Work โ€” Join Cardboard โ–ถ https://crdbrd.app/ โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐ŸŽง TOO LONG TO WATCH? THIS IS NOW A PODCAST! ๐ŸŽ Apple Podcasts: https://podcasts.apple.com/us/podcast... ๐ŸŸข Spotify: https://open.spotify.com/show/033GRnT... ๐Ÿ”ต Amazon Music: https://music.amazon.com/podcasts/014... โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โฑ๏ธ CHAPTERS 00:00 - Intro โ€” who is John D. Clair 00:52 - Designing his first game at 9 (Monster Cards) 05:19 - Maze books & gamifying mazes as a kid 13:24 - Going full-time in 2018 & the AEG deal 16:52 - Why Unstoppable went to Renegade โ€” the IP bet 18:52 - The games he loves (and the two kinds he doesn't) 22:59 - Inspiration & giving credit to other designers 27:12 - Playing Dominion for the first time 30:46 - Why deck building is so addicting 34:38 - Ascension's influence & Dead Reckoning's 2D market 38:52 - Card crafting โ€” a lateral evolution, not a genre 42:16 - The deck building problem card crafting solves 46:05 - Deck-driven board games โ€” Dune: Imperium & Arnak 47:35 - Unstoppable & momentum deck building 50:45 - The 2009 prototype behind Unstoppable 58:04 - The magic moment โ€” two dead cards into a combo 1:00:27 - Difficulty & learning to pump the brakes 1:08:08 - Luck, agency & why new players blame the dice 1:17:48 - How many plays before Unstoppable clicks? 1:18:46 - What do reviewers owe designers? 1:22:03 - BGG comments, Space Base's two bad cards & the review that stung 1:31:36 - Fixing the card market โ€” six levels, straight to hand 1:41:44 - Has momentum transcended deck building? 1:46:01 - The bosses & designing variety 1:52:26 - My gripes โ€” sleeving and that theme 1:55:06 - The IP vision & the future of the Unstoppable line 1:56:36 - Patching a physical game & the new co-op rule 2:00:35 - Dungeon Crawler Carl's campaign mode 2:04:47 - BREAKING โ€” Floors 5 & 6 expansion in the works 2:05:54 - What's new in DCC โ€” looming bosses, races & mana 2:13:39 - The "Unbeatable" difficulty & how John playtests 2:15:17 - Stormlight Archive: War of Roshar (September) 2:17:14 - Mystic Lands & the art problem of card crafting 2:21:03 - Mistborn expansion, Electrify & a 2027 auto-battler 2:23:01 - Wrap-up โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” #boardgames #boardgamedesign #unstoppable #dungeoncrawlercarl #deckbuilding #tabletop #renegadegamestudios #boardgamepodcast