8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

In this 2018 GDC talk, Netherrealm Games' Michael Stallone describes the drastic engine changes, optimizations, and tools that are involved in rolling back and simulating up to 8 game frames in 16ms in games like Mortal Kombat and Injustice 2. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.