Successfully extracting every LP4 file [Flipnic Extraction Project]

In this video I'm showcasing, how I've managed to create a parser for Flipnic's LP4 files, which is 100% compatible and doesn't rely on any brute-force searching methods. For the video, I'm converting every single LP4 file to JSON and each 3D model and material to Wavefront OBJ files. This parser will be included with the upcoming Flipnic File Tools 2.4 at some point in the future, but it requires some code refactoring to make it work. TODO: Create new ImHex pattern based on the discovered structure Refactor the existing codebase to have support for the new parser Model skewing and offsets (probably required for animations) Figure out how animations actually work Hitbox extraction Embedded material support (currently only texture and solid color materials are supported) Figure out what the unknown sections are actually used for