What Makes A Great Sleep Mechanic?
Click this link https://sponsr.is/DesignDoc and use my code DESIGNDOC to get 25% off your first payment for boot.dev. That’s 25% your first month or your first year, depending on the subscription you choose. Sleep: The Most Relatable Status Effect. Sleep has a ton of range in games. It can fit in almost anywhere - a minor annoyance, a theme, a limiter, a skeuomorphic convenience, a refresher, a dose of realism, an obligation, a pause button, or something else entirely. It's an extremely flexible element of game design, but there are some pitfalls to avoid. Let's go over some fun sleep mechanics! Featuring: Super Mario RPG Pokemon, several generations Monster Hunter World Kirby Baldur's Gate 3 Citizen Sleeper The Sims Outer Wilds Dave the Diver Metal Gear Solid 2, 3, 4, and 5 Kingdom Hearts: Dream Drop Distance Brave Fencer Musashi Final Fantasy XV 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. 📢 Support Design Doc on Patreon: / designdoc 👕 Check out our merch store! https://crowdmade.com/collections/des... Design Doc on Twitter: / warbot400 #pokemon #kirby #baldursgate3

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