Diddy Kong Racing - Casual Gameplay - Part 005

#diddykongracing #n64 #videogames #gaming #gameplay #racinggames #emulation This video is one of my casual gameplay sessions of Diddy Kong Racing for the Nintendo 64. This is one of many games that I never finished it from start to end, my goal is to change that. This video is the 6th part. About the specs of the game: This is the United States M2 1.1 #nintendo64 version. Emulator used, its version and relevant configuration: Mupen64Plus-Next (2.8-Vulkan 98c1bd0d; running with RetroArch 1.22.2 and its Git version is 14a5cc0, both installed with EmuDeck): Configurations: RDP plugin = GLideN64 4:3 resolution = 2880x2160 Wide resolution = 3840x2160 (16:9) Aspect ratio = Original (4:3) MSAA level = 8 FXAA = 1 LOD emulation = Off Use high-res textures = On Use high-res texture cache compression = Off Use high-res full alpha channel = On Use enhanced texture storage = On Use enhanced hi-res storage = On About the custom textures: "Diddy Kong Racing 100% Retextured" by blackness9999 (https://www.emutalk.net/threads/diddy-kong..., then converted from .png to .hts format. Controller used: Steam Controller I by Valve. My specs: Operating System: Windows 11 Home 64-bit CPU: AMD Ryzen 7 5700G RAM: 32.0GB Dual-Channel DDR4 @ 1197MHz Motherboard: ASUSTeK COMPUTER INC. PRIME B550M-A AC (AM4) Graphics: 16304MB ATI AMD Radeon RX 9070 XT (ASUStek Computer Inc); - SAMSUNG (3840x2160@59Hz) Storage: 931GB Western Digital WDC WD10EZEX-00BBHA0 (SATA), 223GB Western Digital WDC WDS240G2G0C-00AJM0 (SDD), 930GB Microsoft Storage Space Device (SSD), 9313GB Seagate Expansion Desk SCSI Disk Device (SATA), 223GB KINGSTON SA400S37240G SCSI Disk Device (USB SATA)